
Now it's the technically modified
Teletubby
By Charles Arthur, Daily Telegraph

Children in future will probably have a diet consisting of chips with everything - in
their toys, that is. Playthings are undergoing a revolution. Tomorrow's adults are already
getting used to an idea that their parents find strange - of inanimate objects which
respond to them, based on the computer chips inside them.
A massive toy fair in New York which begins this
weekend will see the unveiling of Teletubbies with built-in processors. When a child
squeezes them, they will giggle or say up to 20n different phrases. Meanwhile, screens in
their bellies can show games or puzzles.
The new Teletubbies a re the result of a joint project between Microsoft, the software
giant, and Itsy bitsy Entertainment, the US distributor for the toys. "Children will
come to consider them their first technological friend," Said Itsy Bitsy boss Kenn
Viselman.
But such "technological friends" are
increasingly common. As the price of computer chips has plummeted in the past two decades,
it has become possible to incoporate them even into toys for the mass market which might
only be in fashion for a year or so. Last year saw the Furby, a chip-controlled doll which
mewed and giggled. A couple of years ago there was Buzz Lightyear, whose chip-generated
voice announced that he was heading "To infinity - and beyond!"

The most noticeable chip-controlled toy has been
Barney, produced by Microsoft's ActiMates division. The purple dinosaur can be programmed
to react to the TV, a computer and even sites on the Internet. But the Teletubbies will be
for a newer generation who will almost be surprised if there isn't a chip in their toy.
Yet this will not create a nation of computer
maniacs. Psychologists reckon that such toys can be positive for children, because they
encourage communication.
"Children do a lot of pretend playing, which
is very important in early childhood," said Jennifer Smith, a former psychology
lecturer at Middlesex University who specialises in early learning. "Even with a toy
that doesn't speak, you'll see a child pretend that their teddy bear is talking back to
them, holding imaginary conversations."
With toys which do react to the child, "they
take the idea on board very rapidly," Dr Smith said. "But they also soon realise
that there is a limited range of interaction, that some phrase has come up before.
Eventually, that toy will go to the place where all the others do."
The pressure to go electronic is also affecting
traditional toys. Lego, the Danish company best known for its toy bricks, announced last
month that it was cutting a tenth of its 10,000 workforce worldwide, as the huge growth in
computer games has put pressure on sales of plastic bricks that don't do anything if left
on their own. To today's child, that can seem a tad dull.
To counter that, the company last summer launched
its Mindstorms "programmable bricks" aimed at children aged over 12. Designed
with the help of professors at the Massachusetts Institute of Technology, the bricks could
be programmed from a computer. Lego intends to follow that up with programmable bricks
that do not need a computer; they will store their own list of activites. "I think we
will see chips built in to more and more toys, said a spokesman for Lego UK.
